|Category||video game installation|
|Team||Jeremiah Diephuis, Gerald Clemens Hauzenberger, Wolfgang Hochleitner, René Ksuz, Thomas Peintner, Michael Lankes, Madgalena Soukup|
|Competences||sound design, music composing|
|Description||A video game installation created for the Ars Electronica Festival 2012 as a cooperation of students and teachers of the FH OÖ, Hagenberg campus. It was presented again during the Nextcomic Festival and the GameStage #2 event in 2013.
The games protagonist is Limus, a wizard apprentice who tries to collect magical stones in a gloomy cellar. To lighten his way in the dark, small shining fairies called Lumees help Limus on his quest. But the cellar is also home to the Smorcs, evil creatures who try to stop the young wizard.
Limelight is a game for roughly up to 10 players. One person controls the wizard Limus via a gamepad, the other players walk around in the room to move the luminous fairies. Since the cellar is very dark and full of dangers, the players have to work together in order to collect all magical stones. Additional to the direct control of Limus and the Lumees, there is also the option to create new Smorcs by sending a SMS. This way, even bystanders have the ability to influence the game indirectly.